Rised

Russia
On FACEIT since 2018 143 matches tracked 55 matches in 30 days
ELO ▼ 76
2,382
30-day peak: 2,458
Rank EU
#77,397
Russia #21,992 in Russia
Last updated:

How does Rised play?

Rating 0.96 (from 115 matches) K/R 0.67 ADR 73.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.5
Zeus kills1 in 143 matches
Knife kills 6 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.18, ADR +7.9, Win rate +4 pp
= Stayed the same
Headshots at 50%, ELO at 2,321
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
31 matches · 35% win rate
On Anubis −11 ELO
27 matches · 63% win rate
Between 12:00 and 18:00 +12 ELO, win rate 43%
On Tuesdays +25 ELO, win rate 38%

Rised loses the most ELO in match 2 of the day: −48 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
39% better than 10%
0.66 better than 13%
72.9 better than 13%
0.90 better than 9%
50% of 139 duels better than 41%
32% of 19 situations better than 30%
Dust 236
56% better than 66%
0.65 better than 10%
69.6 better than 4%
0.96 better than 21%
43% of 99 duels better than 9%
31% of 29 situations better than 34%
Anubis27
63% better than 83%
0.73 better than 41%
80.3 better than 45%
1.01 better than 38%
46% of 76 duels better than 18%
53% of 17 situations better than 84%
Nuke13
69% -
0.60 -
65.9 -
0.86-
33% of 51 duels -
42% of 12 situations -
Ancient9
33% -
0.72 -
77.4 -
1.04-
61% of 33 duels -
33% of 6 situations -
Cache6
67% -
0.80 -
84.7 -
1.19-
47% of 32 duels -
50% of 2 situations -
Inferno6
33% -
0.60 -
66.2 -
0.87-
39% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rised plays

Across 143 matches Rised averages K/R 0.67 and ADR 73.4; the rating across the 115 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 73.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 32 of 115 matches the rating was 1.10 or higher (28%), in 53 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Rised loses the most ELO in match 2 of the day (−48 ELO, win rate 35%). Things go best from match 5 of the day (+60 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +60 ELO. Improved over the last three months: K/R +0.07, Rating +0.18, ADR +7.9, Win rate +4 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,321. Last 30 days: 55 matches, win rate 47%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.