Ripper_-

Ukraine
221 matches tracked 25 matches in 30 days
ELO ▲ 95
3,307
30-day peak: 3,366
Rank EU ▼ 342 places
#2,391
Ukraine #159 in Ukraine
30 days · prev. #2,049 · best #2,049
Last updated:

How does Ripper_- play?

Rating 1.10 (from 213 matches) K/R 0.78 ADR 86.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 213 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.3
Knife kills 1 in 221 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 5 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.2, Win rate +6 pp
= Stayed the same
ELO at 3,307
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
25 matches · 56% win rate
On Tuesdays +82 ELO, win rate 49%

Ripper_- loses the most ELO on Ancient: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Nuke
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
57% better than 58%
0.78 better than 60%
87.8 better than 76%
1.11 better than 61%
56% of 307 duels better than 69%
40% of 30 situations right on the average
Mirage59
54% better than 47%
0.79 better than 63%
87.9 better than 76%
1.10 better than 61%
60% of 268 duels better than 87%
30% of 30 situations better than 23%
Anubis31
55% better than 49%
0.81 better than 75%
89.2 better than 84%
1.13 better than 71%
57% of 131 duels better than 75%
38% of 16 situations right on the average
Nuke28
57% better than 46%
0.80 better than 65%
88.3 better than 76%
1.18 better than 78%
50% of 133 duels better than 31%
25% of 12 situations better than 17%
Ancient25
56% right on the average
0.73 better than 35%
78.3 better than 29%
1.01 better than 32%
50% of 111 duels better than 35%
31% of 16 situations better than 30%
Cache15
33% better than 1%
0.71 better than 16%
83.3 better than 39%
1.00 better than 16%
51% of 73 duels better than 27%
63% of 8 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How Ripper_- plays

Across 221 matches Ripper_- averages K/R 0.78 and ADR 86.6; the rating across the 213 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 61 matches. In 101 of 213 matches the rating was 1.10 or higher (47%), in 68 it was below 0.90. In 128 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: June 2026 at 1.18. Ripper_- loses the most ELO on Ancient (−30 ELO, win rate 56%). Things go best on Dust 2 (+275 ELO, win rate 57%). From match no. 5 of the day on, things go best: 71% win rate, +272 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.2, Win rate +6 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 3,307. Last 30 days: 25 matches, win rate 64%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.