Ripper228

Ukraine
103 matches tracked 16 matches in 30 days
Last updated:

How does Ripper228 play?

Rating 1.01 K/R 0.69 ADR 75.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.5
Knife kills 2 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (12.9%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 34%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 0 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 91%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 86%
Deaths per round 66%−7 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.18, Win rate +16 pp, ELO +340
= Stayed the same
ADR at 75.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.61). Right on the average (0.71).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
25 matches · 52% win rate
On Fridays +16 ELO, win rate 35%

Ripper228 loses the most ELO on Dust 2: −47 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.81 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 85%
0.71 right on the average
79.4 better than 56%
1.06 better than 76%
57% of 61 duels better than 86%
45% of 38 situations better than 71%
Dust 225
52% better than 56%
0.67 better than 27%
73.9 better than 22%
0.99 better than 48%
44% of 62 duels better than 19%
46% of 24 situations better than 72%
Anubis16
56% better than 64%
0.75 better than 69%
79.2 better than 51%
1.09 better than 81%
48% of 23 duels better than 39%
57% of 14 situations better than 91%
Cache12
50% -
0.63 -
68.3 -
0.92-
32% of 31 duels -
36% of 11 situations -
Ancient10
20% -
0.64 -
68.2 -
0.88-
52% of 21 duels -
10% of 10 situations -
Inferno6
33% -
0.68 -
66.0 -
0.95-
44% of 9 duels -
29% of 7 situations -
Nuke6
50% -
0.72 -
84.7 -
1.00-
44% of 16 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ripper228 plays

Across 103 matches Ripper228 averages K/R 0.69, ADR 75.4 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 7 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 7 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 38 of 103 matches the rating was 1.10 or higher (37%), in 37 it was below 0.90. In 82 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. Ripper228 loses the most ELO on Dust 2 (−47 ELO, win rate 52%). Things go best on Mirage (+83 ELO, win rate 61%). Match no. 3 of the day goes best: 71% win rate, −18 ELO. Improved over the last three months: K/R +0.10, Rating +0.18, Win rate +16 pp, ELO +340. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 75.8. Last 30 days: 16 matches, win rate 75%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.