RioLiRus

Russia
On FACEIT since 2023 179 matches tracked 55 matches in 30 days
Last updated:

How does RioLiRus play?

Rating 1.04 (from 151 matches) K/R 0.75 ADR 82.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 3.1
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 27x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.5
▼ Got worse
Win rate −4 pp, ELO −281

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
35 matches · 60% win rate
On Thursdays +30 ELO, win rate 39%

RioLiRus loses the most ELO on Nuke: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Longest win streak: 16 wins in a row · Dust 2
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
53% better than 53%
0.76 better than 57%
84.2 better than 64%
1.10 better than 67%
52% of 227 duels right on the average
51% of 35 situations better than 83%
Ancient51
49% better than 37%
0.76 right on the average
83.5 better than 56%
1.04 better than 48%
47% of 219 duels better than 26%
50% of 16 situations better than 77%
Nuke35
60% better than 66%
0.74 better than 39%
82.5 better than 49%
1.00 better than 34%
48% of 155 duels better than 23%
47% of 19 situations better than 65%
Inferno10
70% -
0.73 -
81.6 -
1.07-
56% of 41 duels -
0% of 2 situations -
Mirage10
50% -
0.72 -
83.6 -
0.98-
48% of 50 duels -
40% of 5 situations -
Anubis8
25% -
0.59 -
68.2 -
0.88-
31% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RioLiRus plays

Across 178 matches RioLiRus averages K/R 0.75 and ADR 82.8; the rating across the 151 rated matches is 1.04. Biggest strength: Utility damage per round at 5.1, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 55 of 151 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 88 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. RioLiRus loses the most ELO on Nuke (−30 ELO, win rate 60%). Things go best on Dust 2 (+56 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −281. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.5. Last 30 days: 55 matches, win rate 60%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.