RinLiquid

Ukraine
95 matches tracked
Last updated:

How does RinLiquid play?

Rating 1.00 (from 75 matches) K/R 0.70 ADR 77.3 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 32% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 33%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 33%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +16 pp
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 78.4
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
29 matches · 62% win rate

RinLiquid loses the most ELO on Mirage: −94 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Vertigo
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
62% better than 88%
0.72 right on the average
79.6 better than 53%
1.00 better than 56%
48% of 92 duels better than 42%
42% of 12 situations better than 65%
Dust 224
38% better than 14%
0.69 better than 38%
78.0 better than 45%
0.92 better than 26%
49% of 98 duels better than 45%
13% of 8 situations better than 3%
Ancient13
23% -
0.67 -
72.2 -
0.97-
50% of 48 duels -
22% of 9 situations -
Anubis9
56% -
0.59 -
68.0 -
0.86-
41% of 27 duels -
17% of 6 situations -
Nuke9
67% -
0.76 -
80.7 -
1.20-
58% of 33 duels -
50% of 4 situations -
Inferno8
63% -
0.73 -
75.6 -
1.05-
33% of 27 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RinLiquid plays

Across 95 matches RinLiquid averages K/R 0.70 and ADR 77.3; the rating across the 75 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 22 of 75 matches the rating was 1.10 or higher (29%), in 29 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. RinLiquid loses the most ELO on Mirage (−94 ELO, win rate 62%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: Headshots +2 pp, Win rate +16 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 78.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.