RiisNCurry

Denmark
On FACEIT since 2021 35 matches tracked
ELO
1,803
Rank EU
#355,556
Last updated:

How does RiisNCurry play?

Rating 1.07 K/R 0.76 ADR 88.7 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 35 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Deals serious damage
More damage per round than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 99%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 4x 4K, 0 aces in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.1 utility damage per round and so well above the average (4.3).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 11.1+6.8 · Ø 4.3 better than 99%
Enemies flashed per round 0.64+0.36 · Ø 0.28 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether RiisNCurry is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.84.

Patterns

Soon this shows where RiisNCurry loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Anubis
  2. Longest win streak: 11 wins in a row · Cache
  3. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno9
78% -
0.90 -
102.4 -
1.27-
56% of 45 duels -
33% of 6 situations -
Nuke8
75% -
0.82 -
91.2 -
1.18-
76% of 17 duels -
0% of 2 situations -
Cache6
67% -
0.61 -
79.1 -
0.88-
50% of 22 duels -
100% of 2 situations -
Vertigo5
100% -
0.70 -
86.5 -
0.94-
47% of 17 duels -
60% of 5 situations -
Ancient3
67% -
0.64 -
71.2 -
0.85-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RiisNCurry plays

Across 35 matches RiisNCurry averages K/R 0.76, ADR 88.7 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 9 players. Averages 16.0 kills per match with 55% headshots. In 15 of 35 matches the rating was 1.10 or higher (43%), in 11 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. Last 30 days: 9 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.