Rigel

Turkey
On FACEIT since 2017 153 matches tracked 42 matches in 30 days
Last updated:

How does Rigel play?

Rating 0.99 K/R 0.71 ADR 76.2 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so right on the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.0
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Rigel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −83 ELO
27 matches · 37% win rate
In match 2 of the day +27 ELO
32 matches · 44% win rate
On Thursdays +8 ELO, win rate 30%

Rigel loses the most ELO on Inferno: −83 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.21 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
67% better than 92%
0.65 better than 17%
69.5 better than 7%
0.92 better than 21%
51% of 116 duels better than 54%
38% of 13 situations better than 46%
Mirage33
52% better than 55%
0.70 better than 36%
75.8 better than 30%
0.97 better than 36%
51% of 138 duels right on the average
20% of 15 situations better than 9%
Inferno27
37% better than 11%
0.76 better than 72%
82.5 better than 67%
1.09 better than 75%
52% of 108 duels better than 58%
22% of 23 situations better than 15%
Anubis23
52% better than 57%
0.66 better than 19%
73.0 better than 16%
0.92 better than 20%
55% of 76 duels better than 74%
44% of 9 situations better than 68%
Ancient19
37% better than 12%
0.75 better than 59%
80.3 better than 47%
1.03 better than 60%
59% of 70 duels better than 90%
35% of 17 situations better than 42%
Nuke9
44% -
0.84 -
86.1 -
1.19-
62% of 29 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rigel plays

Across 153 matches Rigel averages K/R 0.71, ADR 76.2 and a rating of 0.99. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 49 of 153 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Rigel loses the most ELO on Inferno (−83 ELO, win rate 37%). Things go best on Dust 2 (+70 ELO, win rate 67%). From match no. 5 of the day on, things go best: 59% win rate, +53 ELO. Last 30 days: 42 matches, win rate 48%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.