Rickusin

Georgia
On FACEIT since 2023 116 matches tracked 11 matches in 30 days
Last updated:

How does Rickusin play?

Rating 0.99 K/R 0.72 ADR 73.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 116 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 9x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +499
= Stayed the same
K/R at 0.71, ADR at 73.7
▼ Got worse
Rating −0.05, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −53 ELO
34 matches · 38% win rate
On Dust 2 −31 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 −37 ELO, win rate 41%
On Fridays −40 ELO, win rate 39%

Rickusin loses the most ELO from match 5 of the day: −53 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 1.73 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 66%
0.72 right on the average
73.5 better than 19%
0.98 better than 40%
54% of 108 duels better than 71%
35% of 26 situations better than 41%
Dust 233
45% better than 31%
0.70 better than 39%
72.6 better than 16%
0.95 better than 29%
45% of 93 duels better than 23%
45% of 22 situations better than 68%
Ancient19
58% better than 76%
0.80 better than 81%
78.3 better than 34%
1.12 better than 84%
58% of 38 duels better than 87%
38% of 16 situations right on the average
Anubis14
50% -
0.70 -
77.9 -
0.99-
53% of 32 duels -
0% of 9 situations -
Inferno7
57% -
0.66 -
62.8 -
0.92-
47% of 15 duels -
17% of 6 situations -
Nuke6
33% -
0.66 -
71.7 -
0.85-
58% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rickusin plays

Across 116 matches Rickusin averages K/R 0.72, ADR 73.9 and a rating of 0.99. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 41 of 116 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. Rickusin loses the most ELO from match 5 of the day (−53 ELO, win rate 38%). Things go best on Mirage (+24 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp, ELO +499. Got weaker: Rating −0.05, Win rate −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 73.7. Last 30 days: 11 matches, win rate 45%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.