Rick37

AR
278 matches tracked
Last updated:

How does Rick37 play?

Rating 1.12 (from 265 matches) K/R 0.82 ADR 86.6 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 265 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.15+0.12 · Ø 1.03 better than 80%
Pistol kills per match 2.9
Knife kills 4 in 278 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 75%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 46x 4K, 9 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +452
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.16, ADR −10.6, Headshots −4 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.98. Last 3 months: 0.80 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
118 matches · 52% win rate
From match 5 of the day −70 ELO
101 matches · 49% win rate
Between 6:00 and 12:00 −173 ELO, win rate 49%
On Sundays −63 ELO, win rate 45%

Rick37 loses the most ELO on Mirage: −144 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
52% right on the average
0.82 better than 80%
86.5 better than 73%
1.12 better than 73%
52% of 588 duels right on the average
36% of 70 situations better than 44%
Dust 293
59% better than 74%
0.82 better than 82%
87.1 better than 76%
1.14 better than 78%
58% of 462 duels better than 82%
43% of 47 situations better than 64%
Nuke18
72% better than 88%
0.87 better than 88%
92.2 better than 86%
1.20 better than 83%
67% of 103 duels better than 97%
35% of 17 situations better than 43%
Anubis13
23% -
0.77 -
82.9 -
0.96-
43% of 40 duels -
50% of 8 situations -
Inferno12
42% -
0.84 -
89.4 -
1.14-
64% of 56 duels -
20% of 5 situations -
Ancient9
78% -
0.73 -
79.7 -
1.05-
57% of 37 duels -
38% of 8 situations -
Cache8
50% -
0.70 -
79.6 -
0.95-
48% of 46 duels -
29% of 7 situations -
Vertigo6
33% -
0.83 -
85.6 -
1.21-
41% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rick37 plays

Across 278 matches Rick37 averages K/R 0.82 and ADR 86.6; the rating across the 265 rated matches is 1.12. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 135 of 265 matches the rating was 1.10 or higher (51%), in 72 it was below 0.90. In 238 matches with detailed stats: 46 4Ks and 9 aces. Best month by rating: June 2026 at 1.40. Rick37 loses the most ELO on Mirage (−144 ELO, win rate 52%). Things go best in match 3 of the day (+107 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +107 ELO. Improved over the last three months: ELO +452. Got weaker: K/R −0.14, Rating −0.16, ADR −10.6, Headshots −4 pp, Win rate −4 pp. Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.