RichardHeart

USA
290 matches tracked 30 matches in 30 days
Last updated:

How does RichardHeart play?

Rating 0.93 K/R 0.67 ADR 75.4 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 290 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 38%+3 pp · Ø 35% better than 57%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (42%).

Headshot rate 46%+4 pp · Ø 42% better than 78%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.920.00 · Ø 0.92 right on the average
Pistol kills per match 2.2
Knife kills 3 in 290 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so just above the average (12.1%).

2K rounds 12.4%+0.3 pp · Ø 12.1% better than 57%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 53%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 29x 4K, 4 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.6).

Utility hit rate 35%+2 pp · Ø 33% better than 59%
Utility damage per round 5.6+2.0 · Ø 3.6 better than 84%
Enemies flashed per round 0.32+0.09 · Ø 0.23 better than 76%
Deaths per round 73%−1 pp · Ø 74% better than 67%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.09, Rating +0.10, ADR +6.9, Headshots +3 pp, ELO +96
= Stayed the same
Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.60). Just above the average (0.68).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −227 ELO
65 matches · 45% win rate
In match 1 of the day −122 ELO
71 matches · 38% win rate
On Tuesdays −16 ELO, win rate 40%

RichardHeart loses the most ELO on Inferno: −227 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno65
45% better than 30%
0.65 better than 46%
74.3 better than 45%
0.90 better than 41%
46% of 197 duels better than 42%
26% of 50 situations better than 25%
Dust 263
46% better than 38%
0.71 better than 65%
77.8 better than 61%
0.99 better than 68%
50% of 155 duels better than 62%
35% of 48 situations better than 49%
Anubis51
41% better than 23%
0.68 right on the average
75.2 better than 43%
0.95 better than 59%
44% of 111 duels better than 32%
44% of 39 situations better than 66%
Ancient43
47% better than 40%
0.68 better than 56%
77.3 better than 60%
0.91 right on the average
54% of 141 duels better than 85%
47% of 32 situations better than 75%
Cache27
37% -
0.66 -
72.7 -
0.92-
49% of 65 duels -
57% of 14 situations -
Mirage23
61% better than 90%
0.64 better than 31%
74.3 better than 44%
0.94 better than 54%
45% of 77 duels better than 35%
33% of 15 situations better than 40%
Nuke17
41% better than 18%
0.65 better than 35%
73.6 better than 38%
0.89 better than 36%
51% of 47 duels better than 65%
50% of 10 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How RichardHeart plays

Across 290 matches RichardHeart averages K/R 0.67, ADR 75.4 and a rating of 0.93. Biggest strength: Utility damage per round at 5.6, better than 84% of level 3 players. Most room to improve: Rounds with first kill at 6%, better than only 8% of level 3 players. Averages 14.8 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 75 of 290 matches the rating was 1.10 or higher (26%), in 136 it was below 0.90. In 224 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. RichardHeart loses the most ELO on Inferno (−227 ELO, win rate 45%). Things go best on Anubis (+92 ELO, win rate 41%). Match no. 2 of the day goes best: 54% win rate, −122 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +6.9, Headshots +3 pp, ELO +96. Unchanged in recent months: Win rate at 45%. Last 30 days: 30 matches, win rate 43%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.