Rich_Art_
How does Rich_Art_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average3.4 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.11. Last 3 months: 0.97 (at the start 0.94). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 83.3. Last 3 months: 77.2 (at the start 78.0). Just below the average (78.5).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 57% (at the start 54%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 53%. Last 3 months: 45% (at the start 52%). Just below the average (46%).
Best month: September 2026 with 2,046. Last 3 months: 1,766 (at the start 1,900).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Rich_Art_ loses the most ELO on Anubis: −41 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.35 · Mirage
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rich_Art_ plays
Across 197 matches Rich_Art_ averages K/R 0.69 and ADR 77.5; the rating across the 193 rated matches is 0.96. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Averages 15.2 kills per match with 56% headshots. The strongest map is Mirage with a 51% win rate in 59 matches. In 54 of 193 matches the rating was 1.10 or higher (28%), in 86 it was below 0.90. In 131 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.11. Rich_Art_ loses the most ELO on Anubis (−41 ELO, win rate 44%). Things go best in match 1 of the day (−25 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −134. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.2. Last 30 days: 31 matches, win rate 35%, net ELO −113.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.