RiceBoii32

USA
151 matches tracked 15 matches in 30 days
Last updated:

How does RiceBoii32 play?

Rating 0.98 K/R 0.71 ADR 77.7 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 41%−8 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so just below the average (44%).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.96−0.01 · Ø 0.97 better than 51%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 24%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 65%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 18x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.8).

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 2.2−1.6 · Ø 3.8 better than 12%
Enemies flashed per round 0.32+0.07 · Ø 0.25 better than 71%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71
▼ Got worse
Rating −0.06, ADR −5.1, Headshots −3 pp, Win rate −12 pp, ELO −61

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Right on the average (0.71).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −26 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 48%
0.67 better than 36%
73.0 better than 27%
0.91 better than 29%
40% of 168 duels better than 9%
28% of 39 situations better than 22%
Dust 233
39% better than 20%
0.77 better than 85%
81.9 better than 74%
1.07 better than 83%
40% of 131 duels better than 8%
25% of 16 situations better than 18%
Ancient28
50% right on the average
0.77 better than 82%
84.9 better than 84%
1.07 better than 83%
42% of 132 duels better than 15%
28% of 18 situations better than 27%
Anubis17
47% better than 37%
0.75 better than 73%
77.3 better than 43%
1.03 better than 71%
57% of 58 duels better than 87%
71% of 7 situations better than 98%
Cache8
38% -
0.60 -
71.6 -
0.81-
38% of 37 duels -
100% of 3 situations -
Inferno5
20% -
0.60 -
70.4 -
0.79-
50% of 18 duels -
0% of 1 situations -
Nuke4
25% -
0.76 -
88.4 -
0.96-
40% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RiceBoii32 plays

Across 151 matches RiceBoii32 averages K/R 0.71, ADR 77.7 and a rating of 0.98. Most room to improve: Opening duels won at 41%, better than only 3% of level 5 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Ancient with a 50% win rate in 28 matches. In 54 of 151 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 109 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. Things go best on Ancient (+33 ELO, win rate 50%). Got weaker: Rating −0.06, ADR −5.1, Headshots −3 pp, Win rate −12 pp, ELO −61. Unchanged in recent months: K/R at 0.71. Last 30 days: 15 matches, win rate 73%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.