Rhiin0o

Belgium
On FACEIT since 2014 132 matches tracked 12 matches in 30 days
Last updated:

How does Rhiin0o play?

Rating 1.00 K/R 0.71 ADR 76.2 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. Higher headshot rate than the level 9 average.
AWPerHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 81%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.00+0.02 · Ø 0.98 better than 47%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (12.9%).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 35%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.6, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.78). Just below the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
26 matches · 50% win rate
In match 2 of the day −7 ELO
41 matches · 41% win rate
Between 12:00 and 18:00 +47 ELO, win rate 45%
On Wednesdays −28 ELO, win rate 38%

Rhiin0o loses the most ELO on Inferno: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 71%
0.77 better than 69%
81.6 better than 58%
1.09 better than 75%
55% of 184 duels better than 74%
44% of 32 situations better than 68%
Inferno26
50% better than 39%
0.67 better than 21%
72.1 better than 14%
0.93 better than 17%
53% of 105 duels better than 57%
25% of 12 situations better than 22%
Anubis21
33% better than 6%
0.72 better than 42%
75.9 better than 24%
1.00 better than 42%
45% of 75 duels better than 19%
45% of 11 situations better than 68%
Cache14
50% -
0.66 -
73.4 -
0.96-
39% of 57 duels -
60% of 10 situations -
Ancient13
69% -
0.73 -
78.5 -
1.03-
51% of 55 duels -
50% of 4 situations -
Nuke13
38% -
0.63 -
67.2 -
0.86-
49% of 41 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rhiin0o plays

Across 132 matches Rhiin0o averages K/R 0.71, ADR 76.2 and a rating of 1.00. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 15.2 kills per match with 54% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 52 of 132 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 101 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. Rhiin0o loses the most ELO on Inferno (−30 ELO, win rate 50%). Things go best in match 1 of the day (+126 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +126 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −5.6, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 12 matches, win rate 58%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.