Rgps

Argentina
188 matches tracked 21 matches in 30 days
Last updated:

How does Rgps play?

Rating 1.00 (from 168 matches) K/R 0.74 ADR 80.6 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so just below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%−1 pp · Ø 48% better than 42%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 41%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly above the average (0.94).

Headshot rate 42%−1 pp · Ø 43% better than 51%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01+0.07 · Ø 0.94 better than 79%
Pistol kills per match 2.7
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.6%).

2K rounds 12.7%+0.3 pp · Ø 12.4% better than 59%
3K rounds 4.0%+0.4 pp · Ø 3.6% better than 73%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 24x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 4.9+1.3 · Ø 3.6 better than 76%
Enemies flashed per round 0.60+0.37 · Ø 0.23 better than 98%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.00, ADR at 79.9, Headshots at 42%
▼ Got worse
K/R −0.04, Win rate −12 pp, ELO −149

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.77). Slightly above the average (0.69).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
56 matches · 41% win rate
On Dust 2 −57 ELO
64 matches · 56% win rate
Between 18:00 and 24:00 −56 ELO, win rate 43%
On Mondays +25 ELO, win rate 36%

Rgps loses the most ELO in match 1 of the day: −81 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 45%
0.78 better than 88%
84.1 better than 84%
1.06 better than 84%
49% of 298 duels better than 53%
38% of 42 situations right on the average
Dust 264
56% better than 77%
0.70 better than 57%
77.6 better than 55%
0.94 better than 45%
42% of 224 duels better than 18%
37% of 19 situations better than 54%
Anubis14
43% -
0.75 -
80.8 -
1.01-
42% of 59 duels -
55% of 11 situations -
Nuke13
46% -
0.76 -
82.4 -
1.04-
65% of 54 duels -
50% of 12 situations -
Inferno9
44% -
0.61 -
68.6 -
0.85-
23% of 39 duels -
44% of 9 situations -
Cache5
20% -
0.73 -
80.5 -
1.04-
29% of 17 duels -
25% of 4 situations -
Ancient4
25% -
0.66 -
78.4 -
0.87-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rgps plays

Across 188 matches Rgps averages K/R 0.74 and ADR 80.6; the rating across the 168 rated matches is 1.00. Biggest strength: Utility damage per round at 4.9, better than 76% of level 4 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 56% win rate in 64 matches. In 64 of 168 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. Rgps loses the most ELO in match 1 of the day (−81 ELO, win rate 41%). Things go best in match 2 of the day (+6 ELO, win rate 60%). Match no. 3 of the day goes best: 63% win rate, −7 ELO. Got weaker: K/R −0.04, Win rate −12 pp, ELO −149. Unchanged in recent months: Rating at 1.00, ADR at 79.9, Headshots at 42%. Last 30 days: 21 matches, win rate 48%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.