Rezochka

Ukraine
On FACEIT since 2021 278 matches tracked 111 matches in 30 days
ELO ▲ 53
2,347
30-day peak: 2,423
Rank EU
#86,214
Ukraine #3,486 in Ukraine
Last updated:

How does Rezochka play?

Rating 0.86 (from 228 matches) K/R 0.65 ADR 76.9 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 228 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.87−0.16 · Ø 1.03 better than 3%
Pistol kills per match 2.5
Knife kills 1 in 278 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 22x 4K, 3 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.21, Headshots +4 pp
= Stayed the same
Win rate at 50%, ELO at 2,322
▼ Got worse
K/R −0.04, ADR −4.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −143 ELO
38 matches · 61% win rate
On Mirage −85 ELO
86 matches · 44% win rate
On Mondays −5 ELO, win rate 39%

Rezochka loses the most ELO on Anubis: −143 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
44% better than 21%
0.63 better than 7%
74.0 better than 17%
0.81 better than 1%
41% of 290 duels better than 5%
23% of 40 situations better than 12%
Dust 245
33% better than 5%
0.68 better than 19%
79.0 better than 38%
0.89 better than 7%
49% of 158 duels better than 34%
26% of 19 situations better than 21%
Ancient41
61% better than 76%
0.72 better than 36%
84.2 better than 64%
0.88 better than 7%
41% of 139 duels better than 5%
35% of 17 situations better than 43%
Anubis38
61% better than 80%
0.61 better than 2%
73.1 better than 9%
0.87 better than 4%
45% of 130 duels better than 15%
33% of 18 situations better than 42%
Inferno29
62% better than 75%
0.67 better than 14%
75.1 better than 17%
0.95 better than 14%
49% of 112 duels better than 27%
20% of 10 situations better than 13%
Nuke27
48% better than 28%
0.60 better than 2%
74.2 better than 16%
0.80 better than 1%
49% of 119 duels better than 29%
25% of 12 situations better than 15%
Cache9
56% -
0.76 -
84.4 -
1.01-
51% of 41 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rezochka plays

Across 278 matches Rezochka averages K/R 0.65 and ADR 76.9; the rating across the 228 rated matches is 0.86. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 45% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 50 of 228 matches the rating was 1.10 or higher (22%), in 135 it was below 0.90. In 209 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. Rezochka loses the most ELO on Anubis (−143 ELO, win rate 61%). Things go best on Inferno (+80 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: Rating +0.21, Headshots +4 pp. Got weaker: K/R −0.04, ADR −4.3. Unchanged in recent months: Win rate at 50%, ELO at 2,322. Last 30 days: 111 matches, win rate 47%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.