RezanS

Russia
On FACEIT since 2024 210 matches tracked 64 matches in 30 days
ELO ▼ 32
2,483
30-day peak: 2,515
Rank EU
#56,159
Russia #15,955 in Russia
Last updated:

How does RezanS play?

Rating 1.12 K/R 0.81 ADR 86.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.4
Knife kills 14 in 210 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 25x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +184
= Stayed the same
ADR at 85.3, Headshots at 52%
▼ Got worse
K/R −0.05, Rating −0.05, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
20 matches · 55% win rate
On Dust 2 −22 ELO
73 matches · 56% win rate
Between 12:00 and 18:00 +81 ELO, win rate 45%
On Fridays −25 ELO, win rate 44%

RezanS loses the most ELO on Inferno: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
56% better than 66%
0.86 better than 90%
91.1 better than 88%
1.21 better than 90%
61% of 359 duels better than 91%
38% of 48 situations right on the average
Mirage65
51% better than 46%
0.78 better than 66%
84.6 better than 67%
1.07 better than 60%
53% of 247 duels better than 61%
24% of 42 situations better than 14%
Inferno20
55% better than 51%
0.78 better than 62%
87.0 better than 72%
1.07 better than 52%
54% of 65 duels right on the average
71% of 14 situations better than 97%
Nuke19
37% better than 7%
0.71 better than 26%
75.0 better than 16%
0.97 better than 22%
46% of 70 duels better than 19%
25% of 12 situations better than 16%
Anubis13
54% -
0.79 -
81.0 -
1.11-
58% of 57 duels -
55% of 11 situations -
Ancient12
67% -
0.85 -
90.4 -
1.14-
78% of 32 duels -
43% of 7 situations -
Cache7
29% -
0.84 -
90.7 -
1.20-
54% of 28 duels -
70% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RezanS plays

Across 210 matches RezanS averages K/R 0.81, ADR 86.5 and a rating of 1.12. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 105 of 210 matches the rating was 1.10 or higher (50%), in 57 it was below 0.90. In 135 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. RezanS loses the most ELO on Inferno (−24 ELO, win rate 55%). Things go best on Mirage (+141 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, +80 ELO. Improved over the last three months: ELO +184. Got weaker: K/R −0.05, Rating −0.05, Win rate −5 pp. Unchanged in recent months: ADR at 85.3, Headshots at 52%. Last 30 days: 64 matches, win rate 45%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.