Rey_

Russia
On FACEIT since 2016 157 matches tracked 72 matches in 30 days
ELO ▲ 251
2,605
30-day peak: 2,605
Rank EU
#36,613
Russia #10,329 in Russia
Last updated:

How does Rey_ play?

Rating 1.02 (from 107 matches) K/R 0.70 ADR 76.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.0
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 15x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.31
= Stayed the same
ADR at 77.1, Headshots at 47%, Win rate at 52%
▼ Got worse
ELO −78

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −124 ELO
58 matches · 41% win rate
On Dust 2 −75 ELO
48 matches · 44% win rate
Between 6:00 and 12:00 +19 ELO, win rate 47%
On Tuesdays −25 ELO, win rate 46%

Rey_ loses the most ELO from match 5 of the day: −124 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 33 · Nuke
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
44% better than 21%
0.69 better than 23%
78.3 better than 33%
1.02 better than 39%
47% of 98 duels better than 24%
40% of 25 situations better than 55%
Mirage44
64% better than 88%
0.72 better than 37%
77.9 better than 33%
1.02 better than 41%
49% of 98 duels better than 33%
42% of 24 situations better than 60%
Ancient18
44% better than 23%
0.68 better than 16%
75.1 better than 16%
0.97-
48% of 31 duels better than 26%
20% of 10 situations better than 10%
Anubis18
50% better than 40%
0.68 better than 17%
71.9 better than 7%
0.96-
42% of 36 duels better than 7%
71% of 14 situations better than 97%
Nuke12
58% -
0.73 -
75.9 -
1.08-
53% of 49 duels -
50% of 12 situations -
Inferno10
40% -
0.67 -
75.5 -
1.03-
48% of 21 duels -
14% of 7 situations -
Overpass5
40% -
0.67 -
74.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Rey_ plays

Across 157 matches Rey_ averages K/R 0.70 and ADR 76.6; the rating across the 107 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 44 matches. In 43 of 107 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. Rey_ loses the most ELO from match 5 of the day (−124 ELO, win rate 41%). Things go best in match 3 of the day (+49 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +20 ELO. Improved over the last three months: K/R +0.04, Rating +0.31. Got weaker: ELO −78. Unchanged in recent months: ADR at 77.1, Headshots at 47%, Win rate at 52%. Last 30 days: 72 matches, win rate 50%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.