Revuxor

Russia
On FACEIT since 2022 212 matches tracked 112 matches in 30 days
ELO ▼ 244
2,462
30-day peak: 2,829
Rank EU
#59,953
Russia #18,781 in Russia
Last updated:
Next update possible in 53m 49s

How does Revuxor play?

Rating 0.95 (from 197 matches) K/R 0.67 ADR 72.8 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Zeus kills1 in 212 matches
Knife kills 4 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 11x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 72.9, Headshots at 51%, Win rate at 47%
▼ Got worse
ELO −139

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
49 matches · 43% win rate
On Nuke −60 ELO
28 matches · 61% win rate
On Tuesdays −60 ELO, win rate 32%

Revuxor loses the most ELO on Mirage: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
49% better than 36%
0.70 better than 28%
76.0 better than 22%
1.00 better than 37%
50% of 220 duels better than 41%
31% of 29 situations better than 32%
Dust 251
45% better than 27%
0.64 better than 8%
68.7 better than 3%
0.91 better than 10%
49% of 190 duels better than 37%
64% of 25 situations better than 96%
Mirage49
43% better than 18%
0.64 better than 10%
68.7 better than 5%
0.89 better than 9%
45% of 121 duels better than 17%
41% of 22 situations better than 60%
Nuke28
61% better than 70%
0.69 better than 18%
75.1 better than 16%
0.97 better than 22%
46% of 125 duels better than 19%
45% of 11 situations better than 64%
Ancient19
42% better than 19%
0.68 better than 18%
73.8 better than 13%
0.94 better than 18%
44% of 86 duels better than 13%
33% of 6 situations better than 38%
Inferno8
50% -
0.74 -
86.8 -
1.04-
40% of 35 duels -
0% of 4 situations -
Cache3
33% -
0.62 -
74.7 -
0.92-
43% of 14 duels -
-
Overpass3
33% -
0.72 -
83.8 -
1.48-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Revuxor plays

Across 212 matches Revuxor averages K/R 0.67 and ADR 72.8; the rating across the 197 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 55 of 197 matches the rating was 1.10 or higher (28%), in 94 it was below 0.90. In 112 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. Revuxor loses the most ELO on Mirage (−60 ELO, win rate 43%). Things go best in match 2 of the day (−90 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, −90 ELO. Got weaker: ELO −139. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 72.9, Headshots at 51%, Win rate at 47%. Last 30 days: 112 matches, win rate 47%, net ELO −240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.