Revoq-
Name history of Revoq-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.04 (at the start 1.03). Right on the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 86.3. Last 3 months: 83.4 (at the start 81.7). Just above the average (81.1).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 45% (at the start 50%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: September 2026 with 2,870. Last 3 months: 2,623 (at the start 2,647).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 245 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Revoq- loses the most ELO on Dust 2: −25 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Inferno
- Most kills in a match: 39 · Dust 2
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 245 matchesCompared with players on the same level who have at least 15 matches on the map.
How Revoq- plays
Across 245 matches Revoq- averages K/R 0.76, ADR 83.0 and a rating of 1.04. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 105 of 245 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 166 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Revoq- loses the most ELO on Dust 2 (−25 ELO, win rate 52%). Things go best on Mirage (+96 ELO, win rate 49%). Match no. 2 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.4, ELO at 2,623. Last 30 days: 80 matches, win rate 51%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.