RevolutioN_

Germany
144 matches tracked 84 matches in 30 days
Last updated:

How does RevolutioN_ play?

Rating 0.98 K/R 0.70 ADR 81.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 3.6
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 24x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
Rating at 0.97
▼ Got worse
K/R −0.04, ADR −6.2, Headshots −7 pp

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −16 ELO
32 matches · 72% win rate
On Anubis −11 ELO
50 matches · 34% win rate
From match 5 of the day +65 ELO
49 matches · 39% win rate

RevolutioN_ loses the most ELO on Ancient: −16 ELO, 72% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Inferno
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
34% better than 8%
0.67 better than 19%
77.0 better than 31%
0.93 better than 18%
47% of 160 duels better than 27%
55% of 33 situations better than 84%
Ancient32
72% better than 97%
0.73 right on the average
88.7 better than 87%
1.03 better than 58%
47% of 149 duels better than 28%
22% of 18 situations better than 18%
Inferno31
52% better than 44%
0.73 right on the average
81.8 better than 55%
0.99 better than 38%
48% of 124 duels better than 25%
17% of 12 situations better than 9%
Cache13
46% -
0.60 -
75.3 -
0.84-
41% of 41 duels -
0% of 6 situations -
Nuke9
33% -
0.77 -
83.7 -
1.07-
39% of 38 duels -
20% of 5 situations -
Mirage7
86% -
0.87 -
89.7 -
1.30-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RevolutioN_ plays

Across 144 matches RevolutioN_ averages K/R 0.70, ADR 81.5 and a rating of 0.98. Biggest strength: Utility damage per round at 6.1, better than 88% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Ancient with a 72% win rate in 32 matches. In 54 of 144 matches the rating was 1.10 or higher (38%), in 64 it was below 0.90. In 124 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.27. RevolutioN_ loses the most ELO on Ancient (−16 ELO, win rate 72%). Things go best on Inferno (+59 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, −55 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, ADR −6.2, Headshots −7 pp. Unchanged in recent months: Rating at 0.97. Last 30 days: 84 matches, win rate 45%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.