Reudix

Austria
On FACEIT since 2014 314 matches tracked 58 matches in 30 days
ELO ▲ 144
3,084
30-day peak: 3,084
Rank EU ▲ 3,279 places
#5,839
Austria #11 in Austria
30 days · prev. #9,118 · best #5,839
Last updated:

How does Reudix play?

Rating 1.01 K/R 0.74 ADR 80.9 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 314 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.8
Knife kills 2 in 314 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 6 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +144
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 80.4, Headshots at 50%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
73 matches · 47% win rate
In match 1 of the day −106 ELO
68 matches · 41% win rate
Between 6:00 and 12:00 +13 ELO, win rate 47%
On Wednesdays −40 ELO, win rate 43%

Reudix loses the most ELO on Dust 2: −183 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis76
51% better than 36%
0.77 better than 58%
82.8 better than 57%
1.05 better than 46%
51% of 446 duels better than 40%
32% of 31 situations better than 32%
Dust 273
47% better than 21%
0.66 better than 10%
76.1 better than 21%
0.93 better than 10%
43% of 355 duels better than 9%
38% of 34 situations better than 46%
Ancient61
62% better than 72%
0.78 better than 61%
83.9 better than 58%
1.07 better than 52%
52% of 328 duels better than 46%
50% of 34 situations better than 79%
Cache40
65% better than 68%
0.74 better than 30%
82.2 better than 34%
1.01 better than 19%
48% of 176 duels better than 17%
21% of 14 situations better than 13%
Mirage30
50% better than 29%
0.73 better than 34%
78.7 better than 32%
1.00 better than 27%
47% of 136 duels better than 19%
50% of 12 situations better than 82%
Inferno28
50% better than 15%
0.75 better than 37%
82.1 better than 41%
1.02 better than 23%
43% of 162 duels better than 5%
38% of 8 situations better than 47%
Nuke5
20% -
0.79 -
80.8 -
1.04-
48% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Reudix plays

Across 314 matches Reudix averages K/R 0.74, ADR 80.9 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 40 matches. In 122 of 314 matches the rating was 1.10 or higher (39%), in 134 it was below 0.90. In 243 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 1.15. Reudix loses the most ELO on Dust 2 (−183 ELO, win rate 47%). Things go best from match 5 of the day (+488 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +488 ELO. Improved over the last three months: ELO +144. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 80.4, Headshots at 50%. Last 30 days: 58 matches, win rate 59%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.