Reso

Russia
On FACEIT since 2024 111 matches tracked 71 matches in 30 days
ELO ▲ 240
2,217
30-day peak: 2,217
Rank EU
#128,380
Russia #36,507 in Russia
Last updated:

How does Reso play?

Rating 1.09 K/R 0.80 ADR 86.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.8
Knife kills 2 in 111 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 85%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 25x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Reso is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOct

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
35 matches · 40% win rate
On Mirage −49 ELO
42 matches · 45% win rate
Between 18:00 and 24:00 −30 ELO, win rate 36%
On Tuesdays −25 ELO, win rate 38%

Reso loses the most ELO from match 5 of the day: −55 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 28%
0.82 better than 83%
90.1 better than 88%
1.10 better than 74%
51% of 232 duels right on the average
36% of 22 situations better than 45%
Dust 227
56% better than 66%
0.74 right on the average
82.4 better than 61%
1.03 right on the average
51% of 123 duels right on the average
50% of 14 situations better than 81%
Anubis18
39% better than 13%
0.81 better than 83%
87.9 better than 85%
1.13 better than 82%
47% of 104 duels better than 25%
6% of 18 situations better than 2%
Ancient16
50% better than 41%
0.82 better than 84%
83.5 better than 62%
1.11 better than 77%
42% of 96 duels better than 8%
35% of 17 situations better than 47%
Cache3
67% -
1.05 -
109.0 -
1.31-
73% of 11 duels -
50% of 2 situations -
Nuke3
0% -
0.56 -
64.2 -
0.70-
48% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Reso plays

Across 111 matches Reso averages K/R 0.80, ADR 86.7 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 86.7, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 57 of 111 matches the rating was 1.10 or higher (51%), in 39 it was below 0.90. In 111 matches with detailed stats: 25 4Ks and 2 aces. Reso loses the most ELO from match 5 of the day (−55 ELO, win rate 40%). Things go best on Dust 2 (+2 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate. Last 30 days: 71 matches, win rate 54%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.