Requuu

British Virgin Islands
On FACEIT since 2020 174 matches tracked 119 matches in 30 days
ELO ▲ 14
2,257
30-day peak: 2,446
Rank EU
#114,094
British Virgin Islands #38 in British Virgin Islands
Last updated:

How does Requuu play?

Rating 1.06 (from 124 matches) K/R 0.77 ADR 84.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.3
Knife kills 9 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 26x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 84.4
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −62 ELO
52 matches · 46% win rate
On Dust 2 −34 ELO
71 matches · 63% win rate
Between 12:00 and 18:00 +25 ELO, win rate 42%
On Thursdays −25 ELO, win rate 41%

Requuu loses the most ELO from match 5 of the day: −62 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Most kills in a match: 31 · Overpass
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
63% better than 85%
0.80 better than 75%
87.2 better than 77%
1.11 better than 71%
51% of 257 duels right on the average
46% of 24 situations better than 74%
Ancient35
40% better than 15%
0.74 better than 47%
80.1 better than 41%
1.03 right on the average
52% of 107 duels right on the average
38% of 16 situations right on the average
Anubis32
56% better than 61%
0.77 better than 61%
87.8 better than 79%
1.09 better than 66%
54% of 115 duels better than 63%
55% of 11 situations better than 83%
Inferno17
47% better than 29%
0.78 better than 62%
85.8 better than 67%
1.08-
61% of 36 duels better than 84%
20% of 5 situations better than 13%
Mirage10
40% -
0.68 -
75.1 -
0.85-
46% of 26 duels -
33% of 3 situations -
Cache5
20% -
0.52 -
63.2 -
0.58-
33% of 15 duels -
50% of 2 situations -
Nuke3
0% -
0.71 -
72.9 -
1.16-
29% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Requuu plays

Across 174 matches Requuu averages K/R 0.77 and ADR 84.3; the rating across the 124 rated matches is 1.06. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Dust 2 with a 63% win rate in 71 matches. In 55 of 124 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 124 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Requuu loses the most ELO from match 5 of the day (−62 ELO, win rate 46%). Things go best on Anubis (+76 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +25 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.4. Last 30 days: 119 matches, win rate 51%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.