Requim

USA
On FACEIT since 2014 149 matches tracked 33 matches in 30 days
Last updated:

How does Requim play?

Rating 1.10 (from 128 matches) K/R 0.78 ADR 84.1 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 128 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +164
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.7, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
26 matches · 35% win rate
From match 5 of the day +30 ELO
27 matches · 44% win rate
On Fridays ±0 ELO, win rate 39%

Requim loses the most ELO in match 3 of the day: −60 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.29 · Inferno
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 54%
0.81 better than 77%
84.8 better than 68%
1.16 better than 83%
53% of 161 duels better than 61%
38% of 58 situations right on the average
Ancient24
42% better than 19%
0.75 right on the average
83.7 better than 60%
1.00 better than 38%
52% of 93 duels right on the average
21% of 14 situations better than 13%
Inferno19
68% better than 86%
0.82 better than 79%
85.4 better than 65%
1.17 better than 79%
61% of 72 duels better than 84%
30% of 10 situations better than 32%
Nuke18
44% better than 16%
0.76 right on the average
84.9 better than 59%
1.05 better than 48%
55% of 60 duels better than 62%
25% of 8 situations better than 16%
Anubis13
38% -
0.78 -
88.1 -
1.04-
57% of 35 duels -
33% of 9 situations -
Dust 211
55% -
0.75 -
77.3 -
1.10-
49% of 37 duels -
50% of 6 situations -
Overpass3
0% -
0.71 -
71.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Requim plays

Across 149 matches Requim averages K/R 0.78 and ADR 84.1; the rating across the 128 rated matches is 1.10. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 60 of 128 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. Requim loses the most ELO in match 3 of the day (−60 ELO, win rate 35%). Things go best on Mirage (+60 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, +30 ELO. Improved over the last three months: Win rate +6 pp, ELO +164. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.7, Headshots at 46%. Last 30 days: 33 matches, win rate 55%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.