RequiieM

Australia
On FACEIT since 2014 63 matches tracked 36 matches in 30 days
ELO ▲ 180
2,146
30-day peak: 2,146
Rank OCE ▲ 101 places
#804
Australia #455 in Australia
30 days · prev. #905 · best #735
Last updated:

How does RequiieM play?

Rating 1.38 K/R 0.96 ADR 99.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 63 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 41% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.48 K/D and so well above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.48+0.46 · Ø 1.02 better than 99%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.0%).

2K rounds 18.1%+4.9 pp · Ø 13.2% better than 99%
3K rounds 6.8%+2.8 pp · Ø 4.0% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 18x 4K, 4 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 33%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RequiieM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.97
JunJulAugSepOct

Best month: September 2026 with 1.00.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +20 ELO
33 matches · 55% win rate

RequiieM loses the most ELO in match 1 of the day: +20 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 46 · Dust 2
  4. Highest rating in a match: 2.56 · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
52% better than 54%
0.94 better than 98%
99.5 better than 98%
1.31 better than 98%
57% of 72 duels better than 83%
15% of 13 situations better than 5%
Inferno12
83% -
1.06 -
102.8 -
1.61-
79% of 43 duels -
29% of 7 situations -
Ancient9
56% -
1.02 -
108.6 -
1.46-
55% of 42 duels -
100% of 2 situations -
Anubis6
50% -
0.85 -
90.9 -
1.29-
50% of 20 duels -
100% of 3 situations -
Nuke6
50% -
0.96 -
101.2 -
1.28-
67% of 21 duels -
50% of 2 situations -
Mirage5
80% -
0.87 -
90.9 -
1.24-
41% of 17 duels -
-
Cache4
50% -
0.96 -
95.0 -
1.29-
69% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RequiieM plays

Across 63 matches RequiieM averages K/R 0.96, ADR 99.8 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 51% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 47 of 63 matches the rating was 1.10 or higher (75%), in 6 it was below 0.90. In 51 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.41. RequiieM loses the most ELO in match 1 of the day (+20 ELO, win rate 55%). Last 30 days: 36 matches, win rate 69%, net ELO +456.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.