RequiemArmy

Turkey
On FACEIT since 2017 151 matches tracked 86 matches in 30 days
Last updated:

How does RequiemArmy play?

Rating 0.98 (from 130 matches) K/R 0.71 ADR 78.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 62%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.7
Zeus kills1 in 151 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 59%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 23x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +5.6, Headshots +2 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −62 ELO
33 matches · 33% win rate
From match 5 of the day −36 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −68 ELO, win rate 38%

RequiemArmy loses the most ELO in match 2 of the day: −62 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 63%
0.71 better than 40%
78.0 better than 40%
1.00 better than 44%
56% of 194 duels better than 79%
36% of 14 situations better than 46%
Anubis40
45% better than 32%
0.66 better than 16%
75.6 better than 23%
0.91 better than 15%
41% of 162 duels better than 7%
38% of 16 situations right on the average
Mirage24
42% better than 20%
0.71 better than 39%
75.2 better than 23%
0.96 better than 31%
60% of 96 duels better than 92%
54% of 13 situations better than 86%
Ancient18
39% better than 11%
0.77 better than 69%
86.4 better than 81%
1.04 better than 62%
51% of 86 duels right on the average
38% of 8 situations right on the average
Cache12
42% -
0.77 -
82.4 -
1.11-
47% of 57 duels -
33% of 3 situations -
Nuke6
50% -
0.79 -
86.9 -
1.02-
53% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RequiemArmy plays

Across 151 matches RequiemArmy averages K/R 0.71 and ADR 78.5; the rating across the 130 rated matches is 0.98. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 48 matches. In 45 of 130 matches the rating was 1.10 or higher (35%), in 53 it was below 0.90. In 130 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. RequiemArmy loses the most ELO in match 2 of the day (−62 ELO, win rate 33%). Things go best in match 1 of the day (+99 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +99 ELO. Improved over the last three months: K/R +0.08, ADR +5.6, Headshots +2 pp, Win rate +9 pp. Last 30 days: 86 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.