Rep_D
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average50% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average5.5 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: August 2026 with 0.65.
Rating, 1.00 is an average match
Best month: October 2026 with 0.92.
Damage per round (ADR)
Best month: September 2026 with 74.3.
Share of headshot kills
Best month: August 2026 with 51%.
Matches won (win rate)
Best month: August 2026 with 59%.
Best month: August 2026 with 1,467.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 49 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.72 · Mirage
- Most kills in a match: 24 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rep_D plays
Across 49 matches Rep_D averages K/R 0.64, ADR 73.5 and a rating of 0.90. Biggest strength: Headshot rate at 50%, better than 83% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 16% of level 5 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 14 of 49 matches the rating was 1.10 or higher (29%), in 24 it was below 0.90. In 49 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. Things go best in match 1 of the day (−4 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −4 ELO. Last 30 days: 12 matches, win rate 42%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.