Rentlax

Czech Republic
162 matches tracked 16 matches in 30 days
ELO ▼ 34
3,067
30-day peak: 3,101
Rank EU ▼ 727 places
#6,238
Czech Republic #67 in Czech Republic
30 days · prev. #5,511 · best #5,511
Last updated:

How does Rentlax play?

Rating 1.01 (from 114 matches) K/R 0.69 ADR 74.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.5%).

2K rounds 11.2%−2.3 pp · Ø 13.5% better than 4%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 13x 4K, 6 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.70, ADR at 73.6, Win rate at 59%
▼ Got worse
Headshots −2 pp, ELO −247

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
37 matches · 57% win rate
Between 12:00 and 18:00 −31 ELO, win rate 53%
On Tuesdays +23 ELO, win rate 50%

Rentlax loses the most ELO on Dust 2: −77 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Cache
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
57% better than 58%
0.64 better than 7%
68.8 better than 3%
0.96 better than 15%
50% of 116 duels better than 35%
24% of 17 situations better than 13%
Inferno35
60% better than 42%
0.70 better than 19%
73.4 better than 7%
1.01 better than 21%
60% of 65 duels better than 69%
38% of 13 situations right on the average
Ancient31
65% better than 81%
0.70 better than 23%
74.8 better than 14%
1.10 better than 63%
43% of 67 duels better than 8%
50% of 8 situations better than 79%
Nuke21
57% better than 47%
0.71 better than 24%
79.2 better than 34%
0.98-
47% of 53 duels better than 18%
13% of 8 situations better than 6%
Anubis15
53% better than 42%
0.75 right on the average
77.3 better than 27%
1.01-
40% of 35 duels better than 3%
75% of 4 situations better than 98%
Cache9
67% -
0.76 -
79.6 -
1.08-
56% of 36 duels -
50% of 8 situations -
Mirage7
29% -
0.69 -
73.6 -
0.97-
44% of 36 duels -
0% of 3 situations -
Overpass4
50% -
0.61 -
70.3 -
1.06-
50% of 4 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rentlax plays

Across 161 matches Rentlax averages K/R 0.69 and ADR 74.2; the rating across the 114 rated matches is 1.01. Most room to improve: Damage per round (ADR) at 74.2, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 44 of 114 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 6 aces. Best month by rating: September 2026 at 1.06. Rentlax loses the most ELO on Dust 2 (−77 ELO, win rate 57%). Things go best on Ancient (+105 ELO, win rate 65%). Improved over the last three months: Rating +0.06. Got weaker: Headshots −2 pp, ELO −247. Unchanged in recent months: K/R at 0.70, ADR at 73.6, Win rate at 59%. Last 30 days: 16 matches, win rate 63%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.