Remxd

Montserrat
On FACEIT since 2016 82 matches tracked
Last updated:

How does Remxd play?

Rating 1.07 K/R 0.78 ADR 84.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 6x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +149
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −9.3, Win rate −29 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
41% better than 19%
0.81 better than 81%
84.7 better than 70%
1.11 better than 76%
49% of 106 duels better than 38%
36% of 14 situations better than 47%
Nuke16
63% better than 77%
0.79 better than 63%
83.5 better than 56%
1.12 better than 67%
48% of 63 duels better than 26%
29% of 17 situations better than 24%
Cache14
79% -
0.86 -
94.0 -
1.17-
57% of 72 duels -
67% of 6 situations -
Anubis12
42% -
0.70 -
78.2 -
0.95-
47% of 51 duels -
25% of 4 situations -
Mirage6
17% -
0.67 -
82.1 -
0.90-
44% of 36 duels -
50% of 2 situations -
Inferno4
25% -
0.79 -
84.7 -
1.09-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Remxd plays

Across 82 matches Remxd averages K/R 0.78, ADR 84.4 and a rating of 1.07. Biggest strength: 3K rounds at 5.2%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 38 of 82 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 0 aces. Things go best from match 5 of the day (−15 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, −15 ELO. Improved over the last three months: ELO +149. Got weaker: K/R −0.11, Rating −0.17, ADR −9.3, Win rate −29 pp. Unchanged in recent months: Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.