Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average45% headshots and so slightly below the average (47%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.99 (at the start 0.98). Just below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 80.6. Last 3 months: 78.9 (at the start 76.4). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months unchanged at 45%. Slightly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 47% (at the start 55%). Just below the average (48%).
Best month: July 2026 with 2,042. Last 3 months: 1,724 (at the start 1,884).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 212 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Remaks- loses the most ELO in match 2 of the day: −93 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Anubis
- Highest rating in a match: 2.09 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 212 matchesCompared with players on the same level who have at least 15 matches on the map.
How Remaks- plays
Across 212 matches Remaks- averages K/R 0.70, ADR 78.2 and a rating of 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Nuke with a 55% win rate in 33 matches. In 61 of 212 matches the rating was 1.10 or higher (29%), in 89 it was below 0.90. In 145 matches with detailed stats: 12 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. Remaks- loses the most ELO in match 2 of the day (−93 ELO, win rate 44%). Things go best in match 3 of the day (+87 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +87 ELO. Got weaker: Win rate −8 pp, ELO −160. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.9, Headshots at 45%. Last 30 days: 9 matches, win rate 67%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.