RemCs7

AR
On FACEIT since 2020 349 matches tracked 90 matches in 30 days
ELO ▲ 160
2,550
30-day peak: 2,550
Rank SA ▲ 1,053 places
#975
#171 in AR
30 days · before #2,028 · best #966
Last updated:

How does RemCs7 play?

Rating 1.22 (from 200 matches) K/R 0.87 ADR 93.0 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 64%+13 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 34%+23 pp better than 98%
K/D 1.28+0.25 better than 96%
Pistol kills per match 3.6
Knife kills 7 in 349 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+2.9 pp better than 95%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 75x 4K, 8 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, Headshots at 39%, ELO at 2,550
▼ Got worse
ADR −4.1, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.89).

Patterns

From the last 349 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −138 ELO
160 matches · 50% wins
On Cache −100 ELO
35 matches · 49% wins
On Sundays +17 ELO, win rate 44%

RemCs7 loses the most ELO on Mirage: −138 ELO, 50% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 45 · Nuke
  3. Highest rating in a match: 2.37 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
50% better than 42%
0.91 better than 97%
95.3 better than 96%
1.26 better than 97%
65% of 1,016 duels better than 98%
39% of 122 situations better than 53%
Dust 258
50% better than 41%
0.84 better than 88%
90.3 better than 87%
1.12 better than 74%
62% of 359 duels better than 93%
45% of 49 situations better than 71%
Cache35
49% -
0.78 -
89.5 -
1.16-
63% of 170 duels -
52% of 27 situations -
Nuke33
52% better than 35%
0.90 better than 92%
96.2 better than 92%
1.19-
63% of 190 duels better than 90%
41% of 27 situations better than 53%
Anubis23
52% better than 48%
0.82 better than 83%
91.9 better than 93%
1.14 better than 80%
62% of 123 duels better than 94%
44% of 16 situations better than 66%
Ancient18
39% better than 10%
0.74 better than 46%
79.9 better than 42%
1.19-
53% of 66 duels better than 61%
33% of 18 situations better than 40%
Vertigo16
75% -
0.92 -
98.6 -
1.53-
72% of 67 duels -
47% of 17 situations -
Inferno6
67% -
0.77 -
87.6 -
1.20-
73% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RemCs7 plays

Across 349 matches RemCs7 averages K/R 0.87 and ADR 93.0; the rating across the 200 rated matches is 1.22. Biggest strength: Opening duels won at 64%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 39%. That is better than only 4% of players on level 10. On average 19.1 kills per match, 39% of them headshots. The strongest map is Vertigo with a 75% win rate in 16 matches. In 124 of 200 matches the rating was 1.10 or higher (62%), in 31 it was below 0.90. In 274 matches with detailed stats: 75 4Ks and 8 aces. Best month by rating: October 2026 at 1.28. RemCs7 loses the most ELO on Mirage (−138 ELO, win rate 50%). Things go best on Anubis (+26 ELO, win rate 52%). Got weaker: ADR −4.1, Win rate −6 pp. Unchanged in recent months: K/R at 0.86, Headshots at 39%, ELO at 2,550. Last 30 days: 90 matches, win rate 51%, ELO balance −127.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.