Reklyne

RS
72 matches tracked 20 matches in 30 days
Last updated:

How does Reklyne play?

Rating 1.04 (from 51 matches) K/R 0.75 ADR 83.6 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Reklyne wins 46 of 100 opening duels. 4 percentage points below the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 46%−4 pp better than 16%

Clutch

Weakness
Last one alive

Reklyne wins 27 of 100 1v1s. 11 percentage points below the level 8 average (38%).

Clutch 1v1 won 27%−11 pp better than 7%
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Average
Where do the kills come from?

1.02 kills per death. 0.02 above the level 8 average (1.00).

Headshot rate 47%0 pp on par
AWP share of kills 2%−8 pp better than 12%
K/D 1.02+0.02 better than 59%
Pistol kills per match 2.9
Knife kills 2 in 72 matches

Impact

Strength
Damage and big rounds

Reklyne gets exactly 2 kills in 15.1 of 100 rounds. 2.0 percentage points above the level 8 average (13.1%).

2K rounds 15.1%+2.0 pp better than 90%
3K rounds 4.7%+0.8 pp better than 80%
MVPs per match 2.6+0.4 better than 85%
4Ks and aces 9x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

41 of 100 nades by Reklyne deal damage or blind an enemy. 6 percentage points above the level 8 average (35%).

Utility hit rate 41%+6 pp better than 86%
Utility damage per round 4.6+0.3 better than 64%
Enemies flashed per round 0.21−0.07 better than 32%
Deaths per round 73%+1 pp better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +5.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −20 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.76 (at the start 0.72). 0.04 above the level 8 average (0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.38 · Inferno
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 86%
0.73 on par
84.0 better than 70%
0.96 better than 31%
48% of 98 duels better than 35%
33% of 9 situations better than 39%
Dust 220
55% better than 67%
0.78 better than 75%
85.1 better than 77%
1.11 better than 81%
52% of 105 duels better than 60%
29% of 7 situations better than 27%
Ancient12
33% -
0.73 -
79.7 -
1.04-
42% of 48 duels -
33% of 12 situations -
Inferno7
57% -
0.77 -
86.3 -
1.28-
39% of 23 duels -
50% of 2 situations -
Anubis6
67% -
0.74 -
84.2 -
1.11-
46% of 26 duels -
0% of 1 situations -
Cache3
67% -
0.67 -
83.4 -
0.95-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Reklyne plays

Across 72 matches Reklyne averages K/R 0.75 and ADR 83.6; the rating across the 51 rated matches is 1.04. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 8 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 20 of 51 matches the rating was 1.10 or higher (39%), in 18 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. Things go best on Mirage (+4 ELO, win rate 61%). Improved over the last three months: K/R +0.04, ADR +5.0. Got weaker: Headshots −9 pp, Win rate −20 pp. Last 30 days: 20 matches, win rate 35%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.