Rekidikita

Russia
On FACEIT since 2024 184 matches tracked 75 matches in 30 days
ELO ▲ 376
2,278
30-day peak: 2,278
Rank EU
#106,963
Russia #30,452 in Russia
Last updated:

How does Rekidikita play?

Rating 0.95 (from 159 matches) K/R 0.70 ADR 78.4 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 17x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.02−0.28 · Ø 0.30 better than 1%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +8.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −267

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
25 matches · 44% win rate
On Anubis −2 ELO
58 matches · 57% win rate
On Fridays +25 ELO, win rate 33%

Rekidikita loses the most ELO in match 4 of the day: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.08 · Ancient
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
62% better than 78%
0.72 better than 36%
79.1 better than 35%
0.95 better than 21%
50% of 232 duels better than 41%
30% of 27 situations better than 30%
Anubis58
57% better than 66%
0.73 better than 41%
81.2 better than 52%
0.98 better than 27%
50% of 249 duels better than 37%
26% of 19 situations better than 23%
Nuke26
62% better than 72%
0.72 better than 32%
78.5 better than 31%
1.01 better than 36%
60% of 91 duels better than 86%
31% of 16 situations better than 24%
Inferno20
60% better than 69%
0.65 better than 9%
74.7 better than 15%
0.88 better than 4%
41% of 88 duels better than 4%
29% of 7 situations better than 28%
Dust 213
46% -
0.64 -
76.0 -
0.89-
51% of 41 duels -
25% of 4 situations -
Cache8
13% -
0.61 -
70.3 -
0.83-
33% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rekidikita plays

Across 184 matches Rekidikita averages K/R 0.70 and ADR 78.4; the rating across the 159 rated matches is 0.95. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 58 matches. In 55 of 159 matches the rating was 1.10 or higher (35%), in 71 it was below 0.90. In 159 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. Rekidikita loses the most ELO in match 4 of the day (−30 ELO, win rate 44%). Things go best on Ancient (+271 ELO, win rate 62%). Match no. 2 of the day goes best: 67% win rate, +122 ELO. Improved over the last three months: K/R +0.07, ADR +8.1. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −267. Last 30 days: 75 matches, win rate 55%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.