RejectedSTAR

Russia
On FACEIT since 2015 453 matches tracked 177 matches in 30 days
ELO ▼ 52
3,447
30-day peak: 3,651
Rank EU ▼ 484 places
#1,457
Russia #415 in Russia
30 days · prev. #973 · best #973
Last updated:
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How does RejectedSTAR play?

Rating 1.00 K/R 0.70 ADR 76.9 from 453 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 453 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.02−0.03 · Ø 1.05 better than 28%
Pistol kills per match 2.7
Knife kills 6 in 453 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 28%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 50x 4K, 4 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 76.9, Headshots at 60%, Win rate at 51%
▼ Got worse
ELO −55

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 453 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −191 ELO
82 matches · 45% win rate
In match 3 of the day +48 ELO
56 matches · 46% win rate
On Mondays +21 ELO, win rate 41%

RejectedSTAR loses the most ELO on Nuke: −191 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Most kills in a match: 51 · Anubis
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 453 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis147
54% better than 46%
0.72 better than 34%
79.9 better than 41%
1.03 better than 40%
53% of 606 duels right on the average
47% of 97 situations better than 72%
Ancient141
53% better than 42%
0.71 better than 26%
76.9 better than 22%
1.01 better than 32%
51% of 602 duels better than 40%
47% of 81 situations better than 73%
Nuke82
45% better than 14%
0.68 better than 12%
73.7 better than 10%
0.94 better than 9%
51% of 385 duels better than 35%
42% of 43 situations better than 55%
Cache43
47% better than 13%
0.66 better than 4%
73.1 better than 7%
0.96 better than 9%
50% of 159 duels better than 27%
50% of 26 situations better than 74%
Inferno33
48% better than 13%
0.70 better than 15%
75.9 better than 10%
0.99 better than 13%
46% of 140 duels better than 9%
35% of 17 situations better than 39%
Dust 27
57% -
0.66 -
74.5 -
0.97-
42% of 19 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RejectedSTAR plays

Across 453 matches RejectedSTAR averages K/R 0.70, ADR 76.9 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Anubis with a 54% win rate in 147 matches. In 158 of 453 matches the rating was 1.10 or higher (35%), in 177 it was below 0.90. In 381 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. RejectedSTAR loses the most ELO on Nuke (−191 ELO, win rate 45%). Things go best on Ancient (+694 ELO, win rate 53%). Got weaker: ELO −55. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 76.9, Headshots at 60%, Win rate at 51%. Last 30 days: 177 matches, win rate 48%, net ELO +248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.