Reject_2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.02 K/D and so just above the average (1.00).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.80). Slightly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.91 (at the start 1.11). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 72.2 (at the start 81.4). Clearly below the average (79.3).
Share of headshot kills
Last 3 months: 49% (at the start 46%). Clearly above the average (45%).
Matches won (win rate)
Last 3 months: 33% (at the start 57%). Well below the average (52%).
Last 3 months: 1,238 (at the start 1,224).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 2.37 · Mirage
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How Reject_2 plays
Across 42 matches Reject_2 averages K/R 0.73, ADR 76.7 and a rating of 1.01. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 6 players. Averages 15.5 kills per match with 47% headshots. In 14 of 42 matches the rating was 1.10 or higher (33%), in 20 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.13, Rating −0.20, ADR −9.2, Win rate −24 pp. Unchanged in recent months: ELO at 1,238. Last 30 days: 17 matches, win rate 24%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.