Rej01ce

Gabon
On FACEIT since 2022 164 matches tracked 69 matches in 30 days
Last updated:

How does Rej01ce play?

Rating 1.09 K/R 0.79 ADR 82.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 32x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.15, ADR +11.5, Win rate +9 pp, ELO +178
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −99 ELO
36 matches · 42% win rate
On Mirage −50 ELO
54 matches · 50% win rate
On Tuesdays ±0 ELO, win rate 37%

Rej01ce loses the most ELO in match 1 of the day: −99 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 42%
0.78 better than 66%
80.1 better than 44%
1.09 better than 66%
54% of 234 duels better than 66%
41% of 27 situations better than 60%
Dust 234
62% better than 83%
0.79 better than 71%
81.8 better than 53%
1.13 better than 76%
58% of 175 duels better than 83%
41% of 17 situations better than 60%
Ancient27
44% better than 23%
0.81 better than 77%
87.7 better than 78%
1.11 better than 73%
55% of 111 duels better than 68%
47% of 19 situations better than 73%
Anubis18
33% better than 5%
0.77 better than 61%
83.7 better than 61%
1.04 right on the average
58% of 104 duels better than 81%
67% of 6 situations better than 95%
Nuke11
73% -
0.74 -
76.9 -
1.03-
60% of 52 duels -
67% of 9 situations -
Cache10
50% -
0.80 -
87.5 -
1.11-
57% of 53 duels -
22% of 9 situations -
Inferno10
40% -
0.76 -
78.7 -
1.04-
52% of 48 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rej01ce plays

Across 164 matches Rej01ce averages K/R 0.79, ADR 82.2 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 79 of 164 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 136 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. Rej01ce loses the most ELO in match 1 of the day (−99 ELO, win rate 42%). Things go best on Ancient (+49 ELO, win rate 44%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +11.5, Win rate +9 pp, ELO +178. Got weaker: Headshots −2 pp. Last 30 days: 69 matches, win rate 57%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.