Reizo3

Russia
306 matches tracked 108 matches in 30 days
Last updated:

How does Reizo3 play?

Rating 1.08 K/R 0.79 ADR 84.7 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 306 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.3
Knife kills 1 in 306 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 80%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 53x 4K, 6 aces in 245 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +530
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 84.7, Headshots at 47%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −27 ELO
31 matches · 45% win rate
On Dust 2 −24 ELO
93 matches · 56% win rate
On Tuesdays +40 ELO, win rate 43%

Reizo3 loses the most ELO on Nuke: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
53% better than 58%
0.78 better than 73%
83.9 better than 70%
1.06 better than 66%
51% of 438 duels right on the average
34% of 58 situations better than 41%
Dust 293
56% better than 69%
0.80 better than 80%
87.8 better than 84%
1.11 better than 79%
53% of 432 duels better than 64%
38% of 52 situations right on the average
Ancient47
45% better than 30%
0.79 better than 77%
82.4 better than 60%
1.08 better than 72%
53% of 217 duels better than 65%
41% of 34 situations better than 58%
Nuke31
45% better than 19%
0.77 better than 54%
84.3 better than 59%
1.04 better than 46%
54% of 158 duels better than 56%
39% of 23 situations better than 47%
Anubis25
52% better than 53%
0.80 better than 83%
85.3 better than 76%
1.12 better than 86%
59% of 109 duels better than 90%
38% of 13 situations right on the average
Inferno9
22% -
0.73 -
76.3 -
0.98-
49% of 39 duels -
25% of 4 situations -
Cache5
40% -
0.74 -
83.2 -
0.98-
64% of 14 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Reizo3 plays

Across 306 matches Reizo3 averages K/R 0.79, ADR 84.7 and a rating of 1.08. Biggest strength: 3K rounds at 4.8%, better than 82% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 17.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 93 matches. In 133 of 306 matches the rating was 1.10 or higher (43%), in 99 it was below 0.90. In 245 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. Reizo3 loses the most ELO on Nuke (−27 ELO, win rate 45%). Things go best on Ancient (+82 ELO, win rate 45%). Match no. 3 of the day goes best: 65% win rate, −56 ELO. Improved over the last three months: ELO +530. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 84.7, Headshots at 47%. Last 30 days: 108 matches, win rate 46%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.