Reixzao

Brazil
On FACEIT since 2015 161 matches tracked 20 matches in 30 days
ELO ▲ 217
2,864
30-day peak: 2,864
Rank SA ▲ 37 places
#293
Brazil #209 in Brazil
30 days · prev. #330 · best #288
Last updated:

How does Reixzao play?

Rating 1.01 (from 127 matches) K/R 0.70 ADR 76.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 51%+10 pp · Ø 41% better than 95%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.6
Knife kills 2 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 16x 4K, 1 ace in 79 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.31).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 92%
Enemies flashed per round 0.64+0.33 · Ø 0.31 better than 98%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.08, ELO +251
= Stayed the same
K/R at 0.70, ADR at 76.1, Win rate at 62%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −169 ELO
38 matches · 55% win rate
In match 3 of the day −6 ELO
24 matches · 46% win rate
On Thursdays −22 ELO, win rate 45%

Reixzao loses the most ELO on Ancient: −169 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 1.71 · Mirage
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
60% better than 74%
0.68 better than 17%
73.8 better than 13%
1.00 better than 29%
51% of 124 duels better than 43%
43% of 23 situations better than 62%
Ancient38
55% better than 54%
0.76 better than 53%
81.0 better than 44%
1.06 better than 53%
50% of 110 duels better than 37%
31% of 16 situations better than 32%
Mirage38
58% better than 71%
0.67 better than 14%
76.9 better than 24%
0.95 better than 16%
47% of 129 duels better than 21%
57% of 7 situations better than 93%
Nuke15
73% better than 93%
0.78 better than 54%
82.8 better than 52%
1.13-
53% of 47 duels right on the average
20% of 5 situations better than 11%
Anubis11
73% -
0.63 -
72.8 -
0.96-
50% of 14 duels -
100% of 3 situations -
Inferno8
63% -
0.58 -
72.6 -
0.93-
60% of 15 duels -
33% of 3 situations -
Cache5
40% -
0.64 -
63.0 -
0.96-
25% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Reixzao plays

Across 161 matches Reixzao averages K/R 0.70 and ADR 76.7; the rating across the 127 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 49 of 127 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. Reixzao loses the most ELO on Ancient (−169 ELO, win rate 55%). Things go best on Mirage (+105 ELO, win rate 58%). Match no. 2 of the day goes best: 67% win rate, +66 ELO. Improved over the last three months: Rating +0.08, ELO +251. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.1, Win rate at 62%. Last 30 days: 20 matches, win rate 80%, net ELO +216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.