Reiisfps

DZ
160 matches tracked
Last updated:

How does Reiisfps play?

Rating 0.78 (from 18 matches) K/R 0.70 ADR 76.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 39%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 35%
Opening duels won 45%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.5−0.2 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+18 pp better than 99%
AWP share of kills 0%−11 pp better than 2%
K/D 0.94−0.04 better than 35%
Pistol kills per match 2.5
Knife kills 3 in 160 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.2 pp better than 20%
Rounds with 3K 3.7%−0.1 pp better than 48%
MVPs per match 1.9−0.3 better than 21%
4Ks and aces 22x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 2.7−1.4 better than 20%
Enemies flashed per round 0.41+0.15 better than 83%
Rounds with a death 75%+2.0 pp better than 29%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 62%, Win rate at 44%
▼ Got worse
K/R −0.07, ADR −8.2

Aug to Sep 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.59
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.76. Last 3 months: 0.68 (at the start 0.75).

Patterns

From the last 160 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −27 ELO
47 matches · 40% wins

Reiisfps loses the most ELO in match 1 of the day: −27 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 43%
0.67 better than 29%
75.5 better than 31%
0.76–
47% of 227 duels better than 31%
47% of 32 situations better than 76%
Mirage46
57% better than 77%
0.78 better than 80%
82.7 better than 72%
0.73–
44% of 153 duels better than 19%
32% of 19 situations better than 33%
Inferno17
35% better than 7%
0.67 better than 37%
71.2 better than 17%
1.22–
50% of 44 duels better than 55%
33% of 12 situations better than 42%
Ancient13
31% –
0.67 –
74.6 –
0.65–
28% of 29 duels –
33% of 6 situations –
Anubis10
40% –
0.72 –
77.9 –
1.04–
71% of 45 duels –
11% of 9 situations –
Nuke8
38% –
0.65 –
73.1 –
1.03–
45% of 47 duels –
0% of 3 situations –
Cache4
25% –
0.70 –
72.1 –
0.64–
41% of 17 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Reiisfps plays

Across 160 matches Reiisfps averages K/R 0.70 and ADR 76.9; the rating across the 18 rated matches is 0.78. Biggest strength: Headshot rate at 63%. That is better than 99% of players on level 6. Most room to improve: Opening duels won at 45%. That is better than only 14% of players on level 6. On average 14.7 kills per match, 63% of them headshots. The strongest map is Mirage with a 57% win rate in 46 matches. In 3 of 18 matches the rating was 1.10 or higher (17%), in 10 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 0.78. Reiisfps loses the most ELO in match 1 of the day (−27 ELO, win rate 40%). Things go best on Mirage (+2 ELO, win rate 57%). Got weaker: K/R −0.07, ADR −8.2. Unchanged in recent months: Headshots at 62%, Win rate at 44%. Last 30 days: 3 matches, win rate 33%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.