Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
AverageReiDo60HZ- wins 46 of 100 opening duels. 4 percentage points below the level 8 average (50%).
Clutch
AverageReiDo60HZ- wins 40 of 100 1v2s. 20 percentage points above the level 8 average (20%).
Weapons and aim
Average1.05 kills per death. 0.05 above the level 8 average (1.00).
Impact
AverageAverages 2.5 round MVPs per match. 0.3 above the level 8 average (2.2).
Utility and deaths
Average41 of 100 nades by ReiDo60HZ- deal damage or blind an enemy. 6 percentage points above the level 8 average (35%).
Patterns
From the last 44 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Anubis
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 30 · Nuke
Maps in detail
from the last 44 matchesCompared with players on the same level who have at least 15 matches on the map.
How ReiDo60HZ- plays
Across 44 matches ReiDo60HZ- averages K/R 0.76, ADR 83.9 and a rating of 1.06. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 44 matches with detailed stats: 10 4Ks and 1 ace. From match no. 5 of the day on, things go best: 50% win rate.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.