ReiDo60HZ-

BA
44 matches tracked
Last updated:

How does ReiDo60HZ- play?

Rating 1.06 K/R 0.76 ADR 83.9 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 8
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ReiDo60HZ- wins 46 of 100 opening duels. 4 percentage points below the level 8 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 46%−4 pp better than 16%

Clutch

Average
Last one alive

ReiDo60HZ- wins 40 of 100 1v2s. 20 percentage points above the level 8 average (20%).

Clutch 1v1 won 24%−14 pp better than 3%
Clutch 1v2 won 40%+20 pp better than 99%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.05 kills per death. 0.05 above the level 8 average (1.00).

Headshot rate 46%−1 pp better than 43%
AWP share of kills 6%−4 pp better than 36%
K/D 1.05+0.05 better than 69%
Pistol kills per match 2.6
Knife kills 2 in 44 matches

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.3 above the level 8 average (2.2).

2K rounds 14.0%+0.9 pp better than 71%
3K rounds 4.3%+0.4 pp better than 67%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 10x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

41 of 100 nades by ReiDo60HZ- deal damage or blind an enemy. 6 percentage points above the level 8 average (35%).

Utility hit rate 41%+6 pp better than 86%
Utility damage per round 3.1−1.2 better than 24%
Enemies flashed per round 0.35+0.07 better than 71%
Deaths per round 73%+1 pp better than 44%

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.73 -
83.0 -
0.99-
43% of 61 duels -
50% of 2 situations -
Dust 211
36% -
0.80 -
82.0 -
1.14-
54% of 50 duels -
50% of 4 situations -
Nuke9
33% -
0.73 -
82.7 -
1.03-
44% of 36 duels -
33% of 3 situations -
Anubis6
50% -
0.84 -
87.3 -
1.15-
54% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ReiDo60HZ- plays

Across 44 matches ReiDo60HZ- averages K/R 0.76, ADR 83.9 and a rating of 1.06. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 44 matches with detailed stats: 10 4Ks and 1 ace. From match no. 5 of the day on, things go best: 50% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.