RegionTop

Russia
On FACEIT since 2025 168 matches tracked 53 matches in 30 days
ELO ▲ 268
2,159
30-day peak: 2,240
Rank EU
#152,387
Russia #46,480 in Russia
Last updated:

How does RegionTop play?

Rating 0.92 K/R 0.64 ADR 73.5 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 168 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 1.6
Knife kills 1 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 16x 4K, 0 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.1, Win rate +12 pp, ELO +550
= Stayed the same
Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.58). Clearly below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
38 matches · 42% win rate
In match 4 of the day ±0 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −52 ELO, win rate 36%
On Fridays −25 ELO, win rate 31%

RegionTop loses the most ELO on Dust 2: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 28%
0.62 better than 6%
71.2 better than 10%
0.90 better than 12%
42% of 220 duels better than 9%
47% of 60 situations better than 76%
Dust 238
42% better than 19%
0.62 better than 6%
72.5 better than 12%
0.88 better than 7%
38% of 119 duels better than 3%
41% of 34 situations better than 60%
Anubis24
46% better than 29%
0.65 better than 13%
72.9 better than 12%
0.93 better than 17%
51% of 77 duels right on the average
30% of 27 situations better than 29%
Inferno14
71% -
0.61 -
76.5 -
0.88-
48% of 52 duels -
50% of 8 situations -
Ancient12
58% -
0.77 -
85.4 -
1.12-
54% of 37 duels -
36% of 11 situations -
Nuke7
57% -
0.67 -
75.6 -
0.97-
48% of 21 duels -
67% of 3 situations -
Cache6
67% -
0.59 -
67.5 -
0.85-
44% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RegionTop plays

Across 168 matches RegionTop averages K/R 0.64, ADR 73.5 and a rating of 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 36% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 43 of 168 matches the rating was 1.10 or higher (26%), in 89 it was below 0.90. In 147 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 0.94. RegionTop loses the most ELO on Dust 2 (−30 ELO, win rate 42%). Things go best in match 2 of the day (+40 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +40 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.1, Win rate +12 pp, ELO +550. Unchanged in recent months: Headshots at 36%. Last 30 days: 53 matches, win rate 43%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.