Ref_7

Russia
On FACEIT since 2025 156 matches tracked 88 matches in 30 days
ELO ▲ 36
2,109
30-day peak: 2,248
Rank EU
#176,765
Russia #50,190 in Russia
Last updated:
Next update possible in 47m 19s

How does Ref_7 play?

Rating 1.09 (from 136 matches) K/R 0.77 ADR 86.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 136 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.4
Knife kills 6 in 156 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.10, ADR +13.6, ELO +173
= Stayed the same
Win rate at 44%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
33 matches · 33% win rate
Between 0:00 and 6:00 +30 ELO, win rate 36%
On Mondays ±0 ELO, win rate 30%

Ref_7 loses the most ELO in match 2 of the day: +30 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.57 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 34%
0.75 better than 56%
87.3 better than 80%
1.07 better than 66%
52% of 220 duels better than 56%
34% of 32 situations better than 39%
Dust 243
40% better than 14%
0.82 better than 85%
88.4 better than 85%
1.13 better than 81%
56% of 165 duels better than 75%
22% of 32 situations better than 13%
Ancient19
53% right on the average
0.75 better than 53%
85.9 better than 73%
1.12 better than 79%
56% of 63 duels better than 77%
50% of 14 situations better than 82%
Anubis16
44% better than 25%
0.80 better than 80%
93.1 better than 94%
1.15 better than 86%
54% of 76 duels better than 65%
47% of 15 situations better than 74%
Inferno11
45% -
0.65 -
72.7 -
0.93-
42% of 48 duels -
0% of 3 situations -
Nuke6
33% -
0.75 -
88.9 -
1.00-
52% of 23 duels -
50% of 4 situations -
Cache4
50% -
0.62 -
75.8 -
0.90-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ref_7 plays

Across 156 matches Ref_7 averages K/R 0.77 and ADR 86.7; the rating across the 136 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 86.7, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 58 of 136 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 101 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. Ref_7 loses the most ELO in match 2 of the day (+30 ELO, win rate 33%). Things go best on Mirage (+30 ELO, win rate 47%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.12, Rating +0.10, ADR +13.6, ELO +173. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 44%. Last 30 days: 88 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.