Redly

Norway
On FACEIT since 2017 298 matches tracked 107 matches in 30 days
ELO ▲ 270
3,126
30-day peak: 3,224
Rank EU ▲ 2,946 places
#4,979
Norway #41 in Norway
30 days · prev. #7,925 · best #3,664
Last updated:
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How does Redly play?

Rating 0.97 (from 254 matches) K/R 0.69 ADR 78.0 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 44%−8 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.6
Knife kills 2 in 298 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 29x 4K, 4 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.70+0.38 · Ø 0.32 better than 99%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +103
= Stayed the same
K/R at 0.69, ADR at 78.8, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
30 matches · 30% win rate
On Dust 2 −59 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 +174 ELO, win rate 47%
On Wednesdays +29 ELO, win rate 42%

Redly loses the most ELO on Anubis: −92 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.19 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient102
53% better than 41%
0.70 better than 22%
80.6 better than 40%
1.01 better than 32%
45% of 352 duels better than 12%
34% of 44 situations better than 39%
Nuke51
63% better than 67%
0.75 better than 41%
84.6 better than 60%
1.08 right on the average
52% of 198 duels better than 43%
50% of 26 situations better than 74%
Mirage38
50% better than 29%
0.66 better than 10%
74.6 better than 14%
0.92 better than 9%
44% of 186 duels better than 8%
27% of 11 situations better than 17%
Anubis30
30% better than 1%
0.65 better than 9%
74.2 better than 14%
0.89 better than 6%
36% of 126 duels better than 1%
35% of 17 situations better than 41%
Inferno29
62% better than 48%
0.64 better than 4%
76.5 better than 15%
0.91 better than 4%
48% of 116 duels better than 11%
44% of 16 situations better than 62%
Dust 224
33% better than 2%
0.64 better than 7%
69.5 better than 4%
0.85 better than 2%
32% of 69 duels better than 1%
43% of 7 situations better than 60%
Cache22
55% better than 40%
0.65 better than 3%
71.4 better than 4%
0.92 better than 4%
44% of 108 duels better than 7%
57% of 14 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How Redly plays

Across 298 matches Redly averages K/R 0.69 and ADR 78.0; the rating across the 254 rated matches is 0.97. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 51 matches. In 83 of 254 matches the rating was 1.10 or higher (33%), in 103 it was below 0.90. In 223 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 0.98. Redly loses the most ELO on Anubis (−92 ELO, win rate 30%). Things go best on Ancient (+300 ELO, win rate 53%). Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +103. Unchanged in recent months: K/R at 0.69, ADR at 78.8, Headshots at 50%. Last 30 days: 107 matches, win rate 53%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.