Red_blossom
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness9% of 1v2s won and so well below the average (20%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
Weakness1.5 MVPs per match and so well below the average (2.2).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (36%).
Patterns
From the last 40 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Red_blossom loses the most ELO on Mirage: −12 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Nuke
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.03 · Dust 2
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How Red_blossom plays
Across 40 matches Red_blossom averages K/R 0.62, ADR 64.0 and a rating of 0.88. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Damage per round (ADR) at 64.0, better than only 1% of level 9 players. Averages 12.8 kills per match with 42% headshots. The strongest map is Ancient with a 45% win rate in 11 matches. In 9 of 40 matches the rating was 1.10 or higher (23%), in 23 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. Red_blossom loses the most ELO on Mirage (−12 ELO, win rate 35%). Last 30 days: 9 matches, win rate 22%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.