RedKr

South Korea
On FACEIT since 2026 99 matches tracked 48 matches in 30 days
ELO ▲ 369
2,140
30-day peak: 2,140
Rank SEA ▲ 920 places
#3,888
South Korea #200 in South Korea
30 days · prev. #4,808 · best #3,311
Last updated:

How does RedKr play?

Rating 1.10 K/R 0.78 ADR 82.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RedKr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
22 matches · 45% win rate
On Anubis −25 ELO
32 matches · 69% win rate
Between 12:00 and 18:00 −85 ELO, win rate 53%
On Tuesdays +25 ELO, win rate 55%

RedKr loses the most ELO on Ancient: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
69% better than 94%
0.78 better than 72%
82.4 better than 61%
1.11 better than 77%
56% of 131 duels better than 75%
42% of 24 situations better than 60%
Ancient22
45% better than 27%
0.77 better than 63%
81.8 better than 53%
1.08 better than 68%
50% of 103 duels better than 42%
39% of 18 situations better than 56%
Dust 220
50% better than 44%
0.79 better than 74%
81.0 better than 52%
1.11 better than 76%
56% of 88 duels better than 75%
69% of 13 situations better than 98%
Cache15
87% -
0.90 -
94.5 -
1.32-
58% of 66 duels -
40% of 5 situations -
Mirage4
25% -
0.59 -
67.1 -
0.87-
50% of 8 duels -
0% of 1 situations -
Nuke4
50% -
0.67 -
72.6 -
0.84-
26% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RedKr plays

Across 99 matches RedKr averages K/R 0.78, ADR 82.3 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Cache with a 87% win rate in 15 matches. In 49 of 99 matches the rating was 1.10 or higher (49%), in 35 it was below 0.90. In 99 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. RedKr loses the most ELO on Ancient (−27 ELO, win rate 45%). Things go best on Dust 2 (+19 ELO, win rate 50%). From match no. 5 of the day on, things go best: 72% win rate, −44 ELO. Last 30 days: 48 matches, win rate 67%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.