RedJohnnnn1

Brazil
On FACEIT since 2026 177 matches tracked 38 matches in 30 days
ELO ▲ 87
2,060
30-day peak: 2,103
Rank EU
#203,159
Brazil #4,195 in Brazil
Last updated:

How does RedJohnnnn1 play?

Rating 1.02 K/R 0.76 ADR 85.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 177 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.0
Knife kills 8 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 32x 4K, 5 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +9 pp, ELO +279
= Stayed the same
ADR at 85.7, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
30 matches · 57% win rate
In match 4 of the day −24 ELO
27 matches · 30% win rate
On Wednesdays +21 ELO, win rate 37%

RedJohnnnn1 loses the most ELO on Mirage: −24 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 56%
0.74 right on the average
83.1 better than 64%
1.00 better than 39%
50% of 263 duels better than 43%
50% of 30 situations better than 81%
Inferno30
43% better than 20%
0.74 better than 44%
85.1 better than 65%
1.01 better than 32%
47% of 181 duels better than 20%
27% of 11 situations better than 20%
Mirage30
57% better than 72%
0.80 better than 78%
90.8 better than 89%
1.07 better than 66%
54% of 155 duels better than 67%
67% of 6 situations better than 98%
Ancient23
61% better than 78%
0.81 better than 81%
85.0 better than 70%
1.10 better than 74%
57% of 99 duels better than 81%
33% of 9 situations better than 41%
Cache18
39% -
0.76 -
85.4 -
1.03-
45% of 116 duels -
42% of 12 situations -
Anubis9
56% -
0.73 -
90.1 -
0.98-
53% of 45 duels -
50% of 4 situations -
Nuke9
22% -
0.68 -
75.7 -
0.90-
37% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RedJohnnnn1 plays

Across 177 matches RedJohnnnn1 averages K/R 0.76, ADR 85.0 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 70 of 177 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 121 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. RedJohnnnn1 loses the most ELO on Mirage (−24 ELO, win rate 57%). Things go best on Ancient (+70 ELO, win rate 61%). Match no. 3 of the day goes best: 74% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +9 pp, ELO +279. Unchanged in recent months: ADR at 85.7, Headshots at 56%. Last 30 days: 38 matches, win rate 58%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.