Red-Bull118
How does Red-Bull118 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.01 K/D and so slightly above the average (0.94).
Impact
StrengthExactly 2 kills in 14.6% of rounds and so well above the average (12.5%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.74 (at the start 0.71). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 1.03 (at the start 1.01). Clearly above the average (0.96).
Damage per round (ADR)
Best month: September 2026 with 87.3. Last 3 months: 80.4 (at the start 77.4). Slightly above the average (76.8).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 44% (at the start 42%). Just above the average (43%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 37% (at the start 55%). Well below the average (52%).
Best month: July 2026 with 1,303. Last 3 months: 968 (at the start 1,303).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Red-Bull118 loses the most ELO on Anubis: −31 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.85 · Nuke
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How Red-Bull118 plays
Across 132 matches Red-Bull118 averages K/R 0.73 and ADR 79.0; the rating across the 111 rated matches is 1.02. Biggest strength: 3K rounds at 4.5%, better than 88% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 46 of 111 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. Red-Bull118 loses the most ELO on Anubis (−31 ELO, win rate 42%). Things go best on Dust 2 (+73 ELO, win rate 47%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −18 pp, ELO −335. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.4. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.