Recrent
How does Recrent play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Clutch
Weapons and aim
Average29% headshots and so well below the average (51%).
Impact
Weakness2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
StrengthDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.71. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.88 (at the start 0.96). Well below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 72.3. Last 3 months: 67.9 (at the start 71.0). Well below the average (81.1).
Share of headshot kills
Best month: August 2026 with 35%. Last 3 months: 37% (at the start 28%). Well below the average (51%).
Matches won (win rate)
Best month: May 2026 with 54%. Last 3 months: 43% (at the start 52%). Well below the average (50%).
Best month: July 2026 with 3,192. Last 3 months: 2,670 (at the start 3,042).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 73%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Recrent loses the most ELO on Mirage: −88 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.56 · Ancient
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How Recrent plays
Across 158 matches Recrent averages K/R 0.67 and ADR 70.6; the rating across the 102 rated matches is 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 29%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 29% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 30 of 102 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. Best month by rating: July 2026 at 0.97. Recrent loses the most ELO on Mirage (−88 ELO, win rate 40%). Things go best on Dust 2 (+30 ELO, win rate 46%). Improved over the last three months: Headshots +9 pp. Got weaker: Rating −0.08, Win rate −9 pp, ELO −372. Unchanged in recent months: K/R at 0.65, ADR at 67.9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.