Recker171

Poland
On FACEIT since 2020 145 matches tracked 93 matches in 30 days
ELO ▲ 29
2,068
30-day peak: 2,214
Rank EU
#198,564
Poland #10,123 in Poland
Last updated:

How does Recker171 play?

Rating 1.08 K/R 0.77 ADR 85.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 32x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.4, Win rate +3 pp, ELO +118
= Stayed the same
K/R at 0.77, Rating at 1.07
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −152 ELO
26 matches · 46% win rate
On Mirage −73 ELO
56 matches · 43% win rate
On Tuesdays +32 ELO, win rate 38%

Recker171 loses the most ELO on Dust 2: −152 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.43 · Anubis
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
43% better than 21%
0.75 better than 56%
84.4 better than 69%
1.05 better than 59%
52% of 271 duels better than 56%
54% of 26 situations better than 89%
Dust 226
46% better than 30%
0.76 better than 62%
86.6 better than 79%
1.10 better than 73%
57% of 104 duels better than 79%
50% of 20 situations better than 81%
Anubis24
63% better than 85%
0.83 better than 88%
89.7 better than 89%
1.14 better than 84%
58% of 130 duels better than 84%
43% of 14 situations better than 63%
Ancient20
45% better than 27%
0.69 better than 25%
77.3 better than 28%
0.96 better than 26%
49% of 107 duels better than 37%
32% of 19 situations better than 36%
Nuke10
40% -
0.88 -
98.0 -
1.20-
52% of 48 duels -
50% of 8 situations -
Inferno8
25% -
0.81 -
81.9 -
1.18-
53% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Recker171 plays

Across 145 matches Recker171 averages K/R 0.77, ADR 85.4 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 59 of 145 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 124 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. Recker171 loses the most ELO on Dust 2 (−152 ELO, win rate 46%). Things go best on Anubis (+261 ELO, win rate 63%). From match no. 5 of the day on, things go best: 56% win rate, +44 ELO. Improved over the last three months: ADR +4.4, Win rate +3 pp, ELO +118. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07. Last 30 days: 93 matches, win rate 48%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.