RealScheryX

Hungary
106 matches tracked 36 matches in 30 days
Last updated:

How does RealScheryX play?

Rating 0.91 (from 56 matches) K/R 0.65 ADR 78.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.4
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 4x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.7, Win rate +7 pp, ELO +79
= Stayed the same
K/R at 0.68
▼ Got worse
Headshots −11 pp

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.64
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.70. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −35 ELO
28 matches · 46% win rate
On Mirage −18 ELO
38 matches · 50% win rate
On Thursdays −27 ELO, win rate 42%

RealScheryX loses the most ELO in match 2 of the day: −35 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% right on the average
0.65 better than 12%
78.0 better than 38%
1.02 better than 48%
53% of 73 duels better than 61%
36% of 14 situations better than 45%
Dust 223
52% right on the average
0.66 better than 15%
79.0 better than 40%
0.88-
42% of 36 duels better than 10%
33% of 6 situations better than 37%
Ancient11
73% -
0.68 -
85.5 -
0.82-
48% of 23 duels -
-
Cache9
44% -
0.66 -
81.8 -
0.89-
53% of 51 duels -
20% of 5 situations -
Inferno9
33% -
0.69 -
76.1 -
0.83-
17% of 12 duels -
-
Anubis7
57% -
0.55 -
69.1 -
0.87-
37% of 19 duels -
100% of 1 situations -
Nuke5
40% -
0.59 -
75.7 -
0.74-
31% of 13 duels -
0% of 2 situations -
Overpass4
75% -
0.67 -
75.1 -
0.93-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RealScheryX plays

Across 106 matches RealScheryX averages K/R 0.65 and ADR 78.3; the rating across the 56 rated matches is 0.91. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.86, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 48% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 13 of 56 matches the rating was 1.10 or higher (23%), in 29 it was below 0.90. In 36 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. RealScheryX loses the most ELO in match 2 of the day (−35 ELO, win rate 46%). Improved over the last three months: ADR +5.7, Win rate +7 pp, ELO +79. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.68. Last 30 days: 36 matches, win rate 58%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.